After fumbling their way into a dark secret, Raner and his friends are forced to deal with a new situation. What started as a simple fetch quest becomes their scariest task yet. Jonathan has great acrobatics, Eloise makes her move, Grorg works on his aim, and Raner overcomes fear.
It's time for the big show in Thrond's Tallest Theater. Jonathan, Grorg, and Abiil have prepared a musical number to convince The Beacon that...
The meurgicians' plan is in action, but will it be helpful or cause even more problems? Quis gets into a hot situation, Jonathan commits...
Our heros continue to explore the Gorbo mine. They find another mysterious rock, a special item that sees the world in a new way,...